![]() ![]() Enabled game builds for ARM64 processors.See the comment in fog.c for more information. Also added support for unlit fog volumes.Added support for smooth normals on the world mesh through a BSPX extension.Added support for polygonal light extraction from MD2/MD3/IQM models.Also added support for masked materials.Added support for making any models translucent, and cl_gunalpha specifically.Added support for IQM models and skeletal animation for the RTX renderer.Also added support for converting sky surfaces into lights based on their flags, see pt_bsp_sky_lights.Added a setting to enable the use of texture and model overrides in the GL renderer, gl_use_hd_assets.Added a setting to enable nearest filtering on world textures, pt_nearest.VK_KHR_ray_tracing_pipeline and VK_KHR_ray_query that were added earlier.Removed support for the VK_NV_ray_tracing Vulkan extension, which is superseded by.Re-designed the material definition system for flexibility and modding.Quake 2 RTX Patch 1.6.0 Release Notes Breaking Changes: Below you can also find its complete changelog. ![]() This is as ironic as it can get, especially since NVIDIA has worked with Lightspeed Studios in order to create this special version of Quake 2.Īs always, Steam will download this update the next time you launch its client. Ironically enough, the game is not supporting NVIDIA’s DLSS, and there are currently no plans to add support for it. ![]() According to the release notes, Patch 1.6.0 fixes a crash, numerous bugs/glitches, and adds support for AMD FSR. Lightspeed Studios has released a brand new update for Quake 2 RTX. ![]()
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