![]() There’s in-built load balancing on the Cloud for efficiency of room instances. It’s super accessible and provides an out-of-the-box multiplayer game that’s incredibly easy to set up. Photon is the most popular networking solution for good reason. Photon has been around for a while, that’s why it’s often deemed as the most reliable. It’s also important to stress that the implementation of clans and guilds is rather poor, but could be good for shops. PlayFab also has a system of triggers and events to automate operations on the back-end part, but there are some strong restrictions on the number of used API commands for a-certain period of time. Our game developing practice shows that PlayFab is a user-friendly service that has good storage implementation of user data, inventory and characters stores cloud data, leaderboards, has the ability to connect various services and has a good system for creating store and domestic currencies. PlayFab SDKs offer easy integration with Unity, Unreal, Xamarin and Cocos. PlayFab is a platform-as- a-service built specifically for live games, with player accounts, virtual goods and real-money e-commerce, analytics, leaderboards, in-game messaging and more. On the other hand, GameSparks promised not to charge indie developers, but in some cases that wasn’t true. ![]() GameSparks is a good option for those short on cash, because you don’t have to pay anything if the MAU (Monthly Active User) does not exceed 100,000 users. If you lose connection, each request will be cached, and upon re-connection the client with send the requests out in order to synchronize itself. It’s also always possible to see who left the game. For real-time multiplayers you can create separate rooms that constantly rotate on the server side, and the server will always know who is online or not. And it works perfectly with other engines like Unit圓D.Ĭomplex matchmaking is another awesome feature, with the ability to customize or use in-built matchmaking. Also, the script can send a message to any other user. Server interaction is easy: you send a message to the server, a corresponding script gets triggered, reads the information, makes changes and returns with results. We think it’s cool that all the scripts are written in javascript with the ability to save data on cloud. It’s a perfect option for building any turn-based or real-time mobile multiplayer game. GameSparks gives developers a single integrated tool to build server components without ever having to set up and run a server. ![]() It’s a cloud-based platform for building game server-side features and then managing them after launch. GameSparks has recently been in the news, because Amazon decided to buy it off for $10 million, but developers probably know it more as the engine behind the highly successful Lara Croft: Relic Run. Let’s check out some of the more popular back-end solutions for your multiplayer games. There are good building tools on the market that offer different prices and features. Remember, multiplayers are trickier than crafting single-player games, so we suggest looking around the shelves for a suitable option. Sure, the best thing is probably to build your own back-end solution for multiplayer, but it’s a hard and lengthy process, and sometimes ready-made solutions let you avoid bitter mistakes. It’s an important decision, so it’s normal to get a little confused, especially knowing that there are so many names to choose from. So, you’ve decided to make a mobile multiplayer game, but can’t decide on a proper solution to power up your next masterpiece. ![]()
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